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Reputation (REP) ​

The city runs two independent reputation systems with separate inputs and outputs, and neither overrides the other:

  • REP — the protagonist's standing in the street scene as a whole (this file).
  • Standing — each individual NPC's relationship with him (Relationships).

The police keep a third ranking of their own, the List (Police).

REP changes ​

This table is the single source for every REP change in the game.

Gains

ActionREP
Win a street event+100 to +400 by event tier
Win a roaming challenge+75
Magazine feature+100 to +600 by result (Magazines)
Win an Invitational+2,500
Win against a racer ranked above the player in a crew hierarchy+50 bonus
Complete a police pursuit without being busted+25 to +200 by heat level
Defeat a district's crew leader+1,000
Attend a night meet with a newly completed build+50, once per build

Losses

ActionREP
Busted by police−150
Lose to an unranked racer, or to a crew member already beaten−100
Lose a roaming challengeNo change — these are informal and the city does not keep score
Withdraw from an event after accepting−75
Lose an Invitational−300
Decline the same Invitational twice in one act−200

REP never decreases below the threshold of a tier already earned. Progression can be slowed, never lost.

Titles ​

The scene names the protagonist as he climbs. The title is what NPCs call him in dialogue, what magazines print under his photograph, and what a stranger at a night meet has already heard before he arrives.

#TitleREPWhat it means and what it opens
1Nobody0They know neither the car nor the driver. Low-stakes district events only.
2Plate800They know the car, not the name. Roaming racers start accepting challenges (Roaming racers).
3Regular2,000A face at meets. Night meets and full district payouts.
4Known4,500The name travels between districts. First magazine offers arrive.
5Marked8,000The police have a file. Pursuits start one heat level higher, permanently. Payouts rise everywhere. The protagonist enters the police List.
6Runner13,000Known for getting away. Cross-district events; wager events unlock.
7Contender20,000Taken seriously by people who matter. Pink slips unlock.
8Name30,000The city says the name unprompted. Invitationals begin arriving.
9Headliner42,000Magazine covers rather than features. The two unaffiliated Invitational racers make contact.
10Untouchable58,000No crew sends anyone below their best: every street event, in every district, fields that crew's strongest available drivers.
11The Name They Use78,000"Street racing" and the protagonist's name have become the same phrase in this city.
12King of the Streets100,000, or every district heldAct 3 conclusion. Holding every district grants it whatever the REP total.

At high REP, NPCs across the city acknowledge the protagonist by name, defer to him in conversation, and refer to him by his current title unprompted.

Titles never gate districts. A district is taken by beating its hierarchy, whatever the protagonist's title (Taking a district). Titles change access to other things: Marked raises police response permanently, Runner and Contender unlock wagers, Name opens the Invitationals, and Untouchable removes the easy opposition from every district at once. The rest change what the world says.

Act 3 ends when every district is held, which always grants King of the Streets (Campaign).

How REP and Standing interact ​

They operate on separate channels. REP governs what NPCs say about the protagonist and what he can access. Standing governs what individual NPCs do to him.

A racer at Hostile Standing, in a city where the protagonist is King of the Streets, will openly acknowledge him as king — and then spend the whole race trying to put him into a wall. Recognition is not affection; status buys access, not goodwill.

No REP value is high enough to make a Hostile NPC race cleanly, and no Standing value is high enough to grant access to an event the player's REP tier has not unlocked.

REP does not carry into the festival. It converts to nothing there (Festival overview).

Original works and original fanwork contributions © Johnny Kestler. Fanwork franchises belong to their respective rights holders. Documents developed with Claude (AI); site built with AI assistance.